The Lilo Zine
A living archive of gaming, scholarship, code, and story.
This site is a public work-in-progress—tinkered in GitHub, VS Code, and Jekyll. I am becoming deeply familiar with the likes of HTML, CSS and my Windows OS terminal. The site remains incomplete, but expect to find links to my social media profiles likely under the handle of LiloZine, an ever-growing CV, videos I’ve filmed/edited, code experiments, and a constellation of stories.
Open to Collaborations
Seeking kind co-conspirators and work opportunities across creative and technical lanes:
- Site dev • full-stack • software engineering
- Twitch & video production • streaming
- Research • librarianship • archives
- Anyone who’s down to build something beautiful
Site styled with the 1bit Monitor Glow palette by Polyducks.
Sections
These buttons do not work yet, but will soon.
Latest Developments
Dev Logs are updates on project developments, and the logs for this site will be shared locally soon!
Dev Log #1 — bootstrapping Jekyll, fixing local preview, pushing to GitHub Pages. Read →
Code for Play
Working on Doki Doki GHerbo. Duke Dennis, I see you.